School of Engineering, Computing and Mathematics

BSc (Hons) Computer Science (Software Engineering)

UCAS tariff 120 - 128
UCAS course code I300
Institution code P60
Duration

3 years

(+ optional placement)
Course type

Full-time

Location Plymouth

Computing and software development drives many of the world’s greatest technologies, helping us to live, learn, build and even save lives. This course combines computer science, software engineering and information systems to give you the skills employers want. You’ll learn about programming, databases, computer hardware, computer networking, and how a computer operating system works. You will then extend your knowledge in graphical representation, data modelling and artificial intelligence.

Computer Science (Software Engineering)

Careers with this subject

Computing and software development graduates have gained employment as:
  • mobile developers
  • web application developers
  • software developers
  • project managers
  • systems analysts
  • software engineers
  • network administrators
  • and computer games developers.
Through substantial all-year projects, you will build and test tangible pieces of software that evidence your skills to potential employers, whichever profession you choose.

Key features

  • Get a head-start in the industry
    Take part in local industry meet-ups and conferences such as Agile on the Beach, and networking events such as Tech Exeter and Digital Plymouth. Enjoy guest lectures from industry experts working at companies such as Red Hat and Goss Interactive.
  • Gain professional accreditation
    Get a degree that’s accredited by, and entitles membership of, British Computer Society, BCS, the Chartered Institute for IT. Graduates may also gain registration as a Chartered IT Professional (CITP) and will partially meet the educational requirements for Chartered Engineer (CEng) registration.
  • Be inspired by the creativity that our practical, hands-on course nurtures
    Our ‘learning through doing’ ethos means you build the skills to make you desirable to employers. You’ll learn from dedicated teaching staff engaged in internationally significant research, actively creating and developing applications, and have a wealth of industry contacts.
  • Collaborate and build
    Mirroring the teamwork at the heart of the industry, you’ll work in a team to develop a piece of software with a real purpose.
  • Immerse yourself in the very latest technology and software
    We use open source as well as providing access to Microsoft Imagine for software to work at home. We regularly update and refurbish our specialist labs, where you get to use Microsoft and Apple industry standard software.
  • Make use of cutting-edge facilities
    Students in engineering, science and the arts have access to a range of specialist equipment and innovative laboratories in our new engineering and design facility. You'll also have access to specialist laboratories equipped with various hardware and software configurations.
  • Enhance your career prospects 
    In your third year, you can undertake a placement at industry leaders such as IBM, Microsoft, Goss Interactive and Vualto.

Course details

  • Year 1

  • Start to develop the basic technical skills needed to become a computing professional, including: programming, databases, computer hardware, computer networking, and how a computer operating system works, with operational modules on topics. You also have the chance to put these things together in an applied project taking analysis and design through to a prototype implementation.

    Core modules

    • Stage 1 Computing Placement Preparation (BPIE111)

      This module is aimed at students who may be undertaking an industrial placement in the third year of their programme. It is designed to assist students in their search for a placement and in their preparation for the placement itself.

    • Software Engineering 1 (COMP1000)

      This module exposes students to the principles of software design and construction. The basics of constructing source code to solve a problem will be introduced, exposing students to common control structures alongside concepts such as types and generics. Major programming paradigms such as object orientation and functional programming are introduced. Additionally, key software development tools and methods are explored.

    • Computer Systems (COMP1001)

      This module provides students with an underpinning knowledge of how computers work. Topics include low-level systems and representation of data, operating systems, and an introduction to subjects such as virtualisation, parallelism, state and communications. Students will learn how operating systems manage processes and scheduling, and how memory management works.

    • Cyber Security & Networks (COMP1002)

      Modern computing relies upon networking and robust cyber security. This module provides an appreciation of their core enabling technologies, discussing how they can be applied. Key networking topics include routing and switching, as well as wireless networks. Key areas of security include underlying concepts and threats, and exploring security technologies that can be applied to enable defence in depth.

    • Algorithms, Data Structures and Mathematics (COMP1003)

      Data structures and algorithms lie at the heart of Computer Science as they are the basis for an efficient solution of programming tasks. In this module, students will study core algorithms and data structures, as well as being given an introduction to algorithm analysis and basic Mathematics for Computer Science.

    • Computing Practice (COMP1004)

      This module applies problem-based learning to provide students with the ability to identify problems and derive appropriate and considered solutions. A focus will be given to the early stages of the software development lifecycle to develop the skills of eliciting requirements whilst considering operational and technical trade-offs. The module will culminate in the creation of a simple yet complete software solution.

  • Year 2

  • Building on the first year you study software development topics in greater depth. You will extend your knowledge into graphical representation, data modelling and artificial intelligence. You learn how to capture requirements and complete a whole software life cycle, starting with a concept and ending with a product. 

    Core modules

    • Stage 2 Computing Placement Preparation (BPIE211)

      This module is aimed at students who may be undertaking an industrial placement in the third year of their programme. It is designed build on the Level 1 module (BPIE111) and to assist students in their search for a placement and in their preparation for the placement itself.

    • Software Engineering 2 (COMP2000)

      Students’ understanding of software engineering is expanded by introducing a range of topics that instil best practice. Students will learn how to implement faster software using parallelism and consider aspects of human-computer interaction. Object-orientation and functional programming are revisited, while event-driven programming is introduced. Common design patterns used in the construction of software are introduced.

    • Information Management & Retrieval (COMP2001)

      This module introduces students to the fundamental concepts for graphical representation, information management, database systems and data modelling. The capture, digitisation, representation, organisation, transformation and presentation of information is explored using conceptual and physical data models.

    • Artificial Intelligence (COMP2002)

      This module provides students with an introduction to the principles of artificial intelligence and the methods used in that field. Topics covered include search and optimisation, knowledge representation and reasoning, and machine learning. Students will gain experience of modelling and simulation, and will apply analytical tools to evaluating results, and will consider the ethical implications of the introduction of AI.

    • Computing Group Project (COMP2003)

      Knowledge gained in earlier stages of the computing programmes is consolidated and integrated into a substantial project. Students work in teams, champion professional roles, design and develop a software solution for a given scenario. The project integrates and expands upon software development stages covered on the course (project management, analysis, design, construction, communication, security and/or networking).

    • Software Development Tools and Practices (COMP2005)

      This module explores the current state of the art in testing tools, including static and dynamic analysis tools. It explores programming environments that automate parts of program construction processes (e.g., automated builds) and continuous integration. Software verification and validation concepts are introduced along with testing types and testing fundamentals.

  • Optional placement year

  • An optional, but strongly recommended placement gives you professional experience and significantly enhances your CV. Placement providers include IBM, Microsoft, Goss Interactive and Vualto.

    Core modules

    • Computing Related Placement (Generic) (BPIE330)

      A 48-week period of professional training spent as the third year of a sandwich course, undertaking an approved placement with a suitable company. This provides an opportunity for you to gain relevant industrial experience to consolidate the first two years of study and to prepare for the final year and employment after graduation. Please note this placement is optional but strongly recommended.

  • Final year

  • Throughout the year, you will complete a major computing project, allowing you to demonstrate to potential employers that you are ready for the challenges of real-world projects. The first semester provides supporting modules in software project management and development, and the production of dynamic web applications. In the second semester, core human computer interaction concepts are explored to inform user testing approaches, while Big Data sets the scene for state of the art data management practices. 

    Core modules

    • Computing Project (COMP3000)

      The Computing Project provides an opportunity to tackle a major computing related problem in an approved topic area relevant to the programme of study.

    • Full-Stack Development (COMP3006)

      This module explores the production of dynamic web applications with a particular focus on the web environment. Key elements such as object oriented and event-based development, asynchronous client-server communication and distributed content representation are explored through practical production. The production of a working system uses dynamic web frameworks such as HTML, CSS and JavaScript/jQuery.

    • HCI, Usability and Visualization (COMP3007)

      This module has three main objectives. The first objective is to enhance the students understanding of the topic of Human Computer Interaction (HCI). The second is to emphasise the crucial role of user feedback in the software development life cycle. The final objective is to exemplify this grounding in HCI and usability evaluation using the application area of Information Visualization.

    Optional modules

    • Big Data Analytics (COMP3008)

      The key objective of this module is to familiarise the students with the most important information technologies used in manipulating, storing and analysing big data. Students will work with semi-structured datasets and choose appropriate storage structures for them. A representative of recent non-relational trends is presented—namely, graph-oriented databases.

    • Games Graphics Pipelines (COMP3015)

      This module develops core programming skills for game developers, targeting specific elements of graphics pipelines; rendering, shading and optimisation for varied platforms such as AR (mobile) VR and XR platforms. The module focuses on specific skills required to develop tools/solution for emerging game technologies.

    • Immersive Game Technologies (COMP3016)

      This module introduces the concepts and programming techniques for high performance real-time graphics using a relevant graphical API. A bottom-up view of graphical programming is taken, excluding the use of game engines and high-level prototyping tools. Students also learn transferrable skills: programming in an un-managed environment, tools programming, programming for physical interfaces and/or sensors.

    • Computing Project Management (COMP3017)

      This module provides the opportunity for students to acquire a critical understanding of the management and methodological issues associated with Software Development. 

Every undergraduate taught course has a detailed programme specification document describing the course aims, the course structure, the teaching and learning methods, the learning outcomes and the rules of assessment.

The following programme specification represents the latest course structure and may be subject to change:

BSc Computer Science Software Engineering Programme Specification September 2024 7395

The modules shown for this course are those currently being studied by our students, or are proposed new modules. Please note that programme structures and individual modules are subject to amendment from time to time as part of the University’s curriculum enrichment programme and in line with changes in the University’s policies and requirements.

Entry requirements

UCAS tariff

120 - 128

GCSE: English C/4 and mathematics B/5
A levels: 120-128 points from a minimum of 2 A levels in any subject. Excluding general studies.
International Baccalaureate: 27-30 overall – English and mathematics must be included.
18 Unit BTEC National Diploma/QCF Extended Diploma: DDM – science related subjects: IT, Humanities, Engineering, Software Development, IT Practitioners, Business, Computing, Science (GCSE English C/4 and mathematics grade C/5. If you have a grade C/4 in mathematics please contact admissions team).
BTEC National Diploma modules
If you hold a BTEC qualification it is vital that you provide our Admissions team with details of the exact modules you have studied as part of the BTEC. Without this information we may be unable to process your application quickly and you could experience significant delays in the progress of your application to study with us. Please explicitly state the full list of modules within your qualification at the time of application.
All Access courses: Pass Access to Higher Education Diploma in a relevant subject (e.g. Computing, IT, Science, Humanities, Engineering) with at least 33 Level 3 credits at Merit and/or Distinction.
T level: Merit to Distinction depending on the Mathematics units studying within the T Level pathways.
Other qualifications will be considered individually; please contact us for information.
We welcome applicants with international qualifications. To view other accepted qualifications please refer to our tariff glossary.

Fees, costs and funding

Student 2023-2024 2024-2025
Home £9,250 £9,250
International £16,300 £18,100
Part time (Home) £770 £770
Full time fees shown are per annum. Part time fees shown are per 10 credits. Please note that fees are reviewed on an annual basis. Fees and the conditions that apply to them shown in the prospectus are correct at the time of going to print. Fees shown on the web are the most up to date but are still subject to change in exceptional circumstances. More information about fees and funding.

Undergraduate scholarships for international students

To reward outstanding achievement the University of Plymouth offers scholarship schemes to help towards funding your studies.

Additional costs

This course is delivered by the Faculty of Science and Engineering and more details of any additional costs associated with the faculty's courses are listed on the following page: Additional fieldwork and equipment costs.

Tuition fees for optional placement years

The fee for all undergraduate students completing any part of their placement year in the UK in 2023/2024 is £1,850.
The fee for all undergraduate students completing their whole placement year outside the UK in 2023/2024 is £1,385.
Learn more about placement year tuition fees

How to apply

All applications for undergraduate courses are made through UCAS (Universities and Colleges Admissions Service). 
UCAS will ask for the information contained in the box at the top of this course page including the UCAS course code and the institution code. 
To apply for this course and for more information about submitting an application including application deadline dates, please visit the UCAS website.
Support is also available to overseas students applying to the University from our International Office via our how to apply webpage or email admissions@plymouth.ac.uk.

Virtual subject webinar

Monday 22 April, 16:00-17:00
Find out more about this programme by attending our virtual subject webinar. The virtual webinar will give you an overview of the programme and the opportunity to ask our academics any questions you may have. 

The first thing that drew me to this course was the facilities here. They have so much here ready for you to go – you can use them at any time; you can just sit down, go "What am I going to make today?", and just do it.

Lewis
BSc (Hons) Computer Science (Software Engineering)

Meet some of your lecturers

Meet our school technical staff 

Our technical staff are integral to the delivery of all our programmes and bring a diverse range of expertise and skills to support students in laboratories and workshops.

Research-informed teaching