In your final year, you focus on your own particular areas of interest, with a creative bias, by following one of our exit pathways in game design, information design, or interaction design. This allows you to develop the skills relevant to industry and enhance your employability. You also undertake a final year dissertation on a topic of your choice with the guidance of your personal supervisor.
module engages students in situating practice through research,
contextualisation and critical reflection, in relation to their final stage
study and post University aspirations. Programmes can offer: a traditional
dissertation; preparation for an extended dissertation; situating existing
practice; or the construction of a new body of work as practice-based research.
Final Year Project & Showcase (DAT668)
The Final Year Project (FYP) is student-led, negotiated through
close liaison with an allocated supervisor. Students will create a creative,
industry-standard and/or experimental piece of work that demonstrates their
practical and theoretical skills in a given field or specialism. The students
work will then be promoted and displayed at the end of year show, with the
students helping to promote and organise the event.
This module develops audio, visual, immersive, and interaction
production skills with the specific application to a public exhibition space
with a predefined theme. Students will draw from a variety of sources,
disciplines and media that they have explore to this point on the course.
practical project work the module explores the evolution of the Internet of
Things, the emergence of Pervasive Media and the application of Physical
Computing. Projects are framed within a critical exploration of space as a
cultural, social and technological phenomenon and models of architecture, communities
and personal identity.
module develops audio, visual, immersive, and interaction production skills
with the specific application to video game design. Students will showcase the
developed prototypes at a public games showcase event at the end of term.
module introduces students to the concepts of entrepreneurship through the
practical exploration of individual, collaborative and organisational creative
enterprise. Operating as a pragmatic vehicle for generating new ventures within
the creative industries, the formation of prototype companies enables students
to rehearse the commercialisation of their practice.