In your final year, you focus on your own particular areas of interest, with a creative bias, by following one of our exit pathways in game design, information design, or interaction design. This allows you to develop the skills relevant to industry and enhance your employability. You also undertake a final year dissertation on a topic of your choice with the guidance of your personal supervisor.
Core modules
Common Dissertation (ADA600)
The module engages students in situating practice through research, contextualisation and critical reflection, in relation to their final stage study and post University aspirations. Programmes can offer: a traditional dissertation; preparation for an extended dissertation; situating existing practice; or the construction of a new body of work as practice-based research.
BA Final Year Project & Showcase (DAT668)
The Final Year Project (FYP) is student-led, negotiated through close liaison with an allocated supervisor. Students will create a creative, industry-standard and/or experimental piece of work that demonstrates their practical and theoretical skills in a given field or specialism. The students work will then be promoted and displayed at the end of year show, with the students helping to promote and organise the event.
Optional modules
Realtime (DAT661)
This module develops audio, visual, immersive, and interaction production skills with the specific application to a public exhibition space with a predefined theme. Students will draw from a variety of sources, disciplines and media that they have explore to this point on the course.
Everyware (DAT662)
Through practical project work the module explores the evolution of the Internet of Things, the emergence of Pervasive Media and the application of Physical Computing. Projects are framed within a critical exploration of space as a cultural, social and technological phenomenon and models of architecture, communities and personal identity.
Gameplay (DAT663)
This module develops audio, visual, immersive, and interaction production skills with the specific application to video game design. Students will showcase the developed prototypes at a public games showcase event at the end of term.
Venture Culture (DAT664)
This module introduces students to the concepts of entrepreneurship through the practical exploration of individual, collaborative and organisational creative enterprise. Operating as a pragmatic vehicle for generating new ventures within the creative industries, the formation of prototype companies enables students to rehearse the commercialisation of their practice.
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Realtime (DAT661)
This module develops audio, visual, immersive, and interaction production skills with the specific application to a public exhibition space with a predefined theme. Students will draw from a variety of sources, disciplines and media that they have explore to this point on the course.
-
Everyware (DAT662)
Through practical project work the module explores the evolution of the Internet of Things, the emergence of Pervasive Media and the application of Physical Computing. Projects are framed within a critical exploration of space as a cultural, social and technological phenomenon and models of architecture, communities and personal identity.
-
Gameplay (DAT663)
This module develops audio, visual, immersive, and interaction production skills with the specific application to video game design. Students will showcase the developed prototypes at a public games showcase event at the end of term.
-
Venture Culture (DAT664)
This module introduces students to the concepts of entrepreneurship through the practical exploration of individual, collaborative and organisational creative enterprise. Operating as a pragmatic vehicle for generating new ventures within the creative industries, the formation of prototype companies enables students to rehearse the commercialisation of their practice.
-
Netscapes (INDE601)
This module prepares students for the future of web and internet systems by introducing them to late state of the art and currently emerging technologies in this area. Important issues of application level security will also be addressed. Students will also be introduced to physical design (including rapid prototyping tools) and the resources of the Brunel labs.