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Audio Technology Design and Build (AMT5001)
In this practical module, students will spend the first few weeks understanding core audio technology and how existing audio products work and will then spend the rest of the semester building their own prototype, applying their knowledge of audio equipment to build a real working system. Students will then evaluate and critically analyse their prototype in comparison to a professionally constructed product. Examples of what students can build: speaker cone; speaker cabinet; ribbon microphone; binaural head; hardware reverb (plate or spring).
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Live Sound (AMT5002)
In this module, students will collaborate with learn about the specific challenges of live sound production. They will work with performers use live sound systems in a multitude of different environments, from theatre to live music setting. Students will learn about sound system design, production engineering, live sound mixing, and theatrical sound design.
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Audio Signal Processing (AMT5003)
This module will provide students with a systematic understanding of audio signal processing. Practical sessions will equip learners with the ability to process, manipulate/effect, and analyse audio data. The module will also cover creative uses of audio signal processing. These skills will augment each student's existing programming abilities to ensure they are competent at developing audio software.
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Music Technology Research Project (AMT5004)
This module introduces students to research methods and techniques for surveying the state of the art to gain an awareness of the trends and challenges of the field. Students will be encouraged to negotiate a programme of study and assessment mode related to an audio and music technology topic of interest. There is scope in this module for students to put an emphasis on practical and/or theoretical engagement with the chosen topic.
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Programming in Python (AMT5005MX)
This module introduces computer programming in the python language. Learners will gain experience in the core theory and practice of computer programming and will learn core programming concepts from the ground up. Sessions will equip students with program implementation methodologies along with design and problem-solving techniques.
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Physical Computing: Creative and Interactive Systems (AMT5006MX)
Physical computing is all about designing and creating objects that use a range of sensors, actuators, and software to interact with the world around them. Students will learn to develop their own systems using programming environments, electronic components, and microcontroller boards. Most of the module will be organised around practical, hands-on design-and-build exercises.
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Stage 2 Professional Development, Placement Preparation and Identifying Opportunities (SSC500)
This module is for students in the School of Society and Culture who are interested in undertaking an optional placement in the third year of their programme. It supports students in their search, application, and preparation for the placement, including developing interview techniques and effective application materials (e.g. CVs , portfolios, and cover letters).
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Play and Games for Performance (PER5008MX)
This module will introduce students to practical methods for designing games and play structures for participatory performances that invite audiences to become actively involved in the work. In addition to learning new tools for designing and facilitating play, students will be prompted to consider playfulness from a theoretical perspective, recognising the connection between the play of mimesis and theatrical performance.
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Harm in the 21st Century (CRM5003MX)
This module explores the global challenges of harmful behaviours and activities in contemporary society by considering specific areas of concern for criminologists. By drawing on real-world examples in everyday life, the module examines how social problems and issues have arisen due to processes of globalisation that have changed the social, political and economic landscape of the 21st century.
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Crime, Harm and Culture (CRM5009MX)
The module aims to provide students with a critical appreciation of harm and crime by exploring relevant issues from film, television, music, fiction literature and art. By applying a criminological lens to different forms of popular culture, students will be able to examine a variety of media forms in terms of its content and its contemporary political, social and economic context using different theories and concepts.
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Gothic Fictions: Villains, Virgins and Vampires (ENG5002MX)
This module looks at eighteenth- and nineteenth-century novels to trace the variety and scope of literary contributions to the Gothic. It begins by discussing the origins of the Gothic novel, then moves to the heyday of the genre in the revolutionary 1790s, on to authors writing in the early and mid-nineteenth century, through to the decadence of the 1890s.
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‘Hurt Minds’: Madness and Mental Illness in Literature (ENG5013MX)
This module considers changing attitudes towards, and a variety of theories of, the mind, examining how different cultures have understood ‘healthy’ and ‘unhealthy’ mental states. It will look at how the experience and treatment of mental illness has been represented in fiction. The mind is at its most fascinating when it behaves outside of expected social norms. By considering a variety of literary texts over several centuries, this module explores shifts in the definition, understanding, evaluation, and management of exceptional mental states.
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Writing Genre Fiction (ENG5017MX)
This module takes students into in-depth engagement with prose fiction writing in various genres, with possibilities including fantasy, science-fiction, period/historical, young adult fiction, horror, comedy, romance, crime, and thriller. The module is taught through lecture, seminars, and workshops where students are asked to submit and feedback to peers and tutors on a regular basis.
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Law in Context: Commerce and Intellectual Property (LAW5019MX)
This module focuses on the work of commercial lawyers in practice in helping businesses to trade. It analyses a range of contractual agreements dealing with the manufacture, sale, supply and distribution of goods, assets and services in general and intellectual property in particular.
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Voter Behaviour and Effective Election Campaigning (PIR5014MX)
This module undertakes an advanced examination of contemporary trends and developments in theories of electoral behaviour globally; then more specifically the relationship between electoral rules, electoral systems and election outcomes; the evolution of campaign techniques, and the role, mechanics, and accuracy of opinion polls in modern electoral politics. These global understandings are applied directly to the case of British politics.
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Psychology of Music (MUS5003MX)
This module introduces students to concepts in psychoacoustics, psychology and music therapy within a musical context. Students will critically engage with related topics through a series of lectures and workshops, which place theory within musical and creative practice.
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Recording Sound and Music (MUS5006MX)
Students will learn how to combine their technical recording abilities with their creative skills in music production. They will be introduced to a variety of recording contexts from a practical and theoretical perspective.