Course details
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Year 1
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Core modules
EXCE1170
Esports EcosystemIn this module students will plan and stage a single/multi-player Esports event. Students will develop an Event Management Plan outlining the scope and scale, resources, and budget for their Esports event, as a 'live' event-based project. They will document and reflect upon the process of planning and executing their event, identifying potential risks, and recognising the challenges present for an Esports professional
EXCE1171
Gaming ScienceIn this module students explore games to find optimal strategies via game theory, theory crafting, feature discovery and an appreciation of game design. The module is exemplified with an underpinning of established findings and practice in Esports e.g., Micro, Macro, map awareness, rock-paper-scissors mechanics, etc
EXCE1173
Esports CoachingIn this module, coaching skills, knowledge, techniques, and best practices are developed. This will involve developing your planning, delivery, and reflection skill, as well as your ability to use a variety of coaching methods. Key investigations will involve how best to build up a positive coach to player rapport, building a training regime, analysing esports performance and evaluating the impact of coaching
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Year 2
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Core modules
EXCE1172
Streaming and Video EditingThis module will develop the skills to produce quality live streams and short video products. By researching current best practice, analysing codes, conventions and using industry standard software, hardware, for sharing on channels like YouTube and Twitch. The content will be uploaded, viewed data will be analysed and evaluated with the aim of identifying how the product performed and how it could be developed further
EXCE1174
Driving Digital Content and EngagementThis module explores how the growth of esports, and the data provided by the industry can be leveraged to increase fan engagement and develop new commercial assets. Digital content has the power to enhance brand awareness, increase conversion rates and improve customer retention. However, it is not enough to simply put content out there and hope the mere presence of it will attract the target audience
EXCE1175
Esports Events ManagementIn this module students will plan and stage a single/multi-player Esports event. Students will develop an Event Management Plan outlining the scope and scale, resources, and budget for their Esports event, as a 'live' event-based project. They will document and reflect upon the process of planning and executing their event, identifying potential risks, and recognising the challenges present for an Esports professional
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Year 3
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Core modules
EXCE2040
Ethics and legislation in EsportsThis module examines the impact of ethics of the esports environment and how players managers and the industry need to address the ethical issues arising from this fast-moving industry. The module also explores the relevant laws that apply to this area. From examining copyright of user created content through to the challenges of writing and agreeing contracts for both players and those hosting events
EXCE2041
Esports InfrastructureLearners will have knowledge of computer hardware, network infrastructure required to support e-sports games and events. Includes network hardware, connection interfaces, protocols, firewalls, and how these can be configured to specifically support applications. Learners will design solutions to support events through specification of hardware, network equipment and cabling, network diagrams and configuration information
EXCE2043
Esports Leadership and EnterpriseThe module will begin by introducing you to the concept of leadership, with particular focus on effective strategies in the esports industry. Through self-reflection and the use of case studies, you will start to develop your own leadership style. You will then assess the importance of leadership in an enterprise context, demonstrating your own skills and ideas in the form of a lean business plan and persuasive pitch
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Final year
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Core modules
EXCE2042
Big Data and Analytics in EsportsSocial media audience and engagement tracking using Big Data sets can drastically increase audience reach and coverage. Competitor and performance analysis, using AI-supported analytics tools with hundreds of data points can provide useful statistics, identifying weaknesses in teams, and predict the likelihood of an opponent's next moves. This module explores these uses of Big Data in Esports.
EXCE2044
Player PsychologyIn this module, you will develop the knowledge of esports player psychology and how psychological concepts can be applied to influence the performance of individuals and teams, resulting in success within an esports game. You will discover how is psychological preparedness is a major factor that contributes to success in Esport
EXCE2045
Esports ExpoStudents will draw on their experience gained from attending and hosting esports events, and the academic knowledge gained, to plan, develop, stage, and manage their own, large-scale esports event. Working in teams, they will bring together a network of contacts to produce an event which is intended to attract key gamers and generate significant media interest
Fees, costs and funding
Tuition fee price changes
How to apply
For further information and to apply for this course, please contact the college's admissions team directly using the contact details below.
Our partnership with Exeter College
Studying with Exeter College
We’re proud of our awards – and you can be proud of your education with us. In 2012 we were recognised as the leading further education college in the country after winning two Times Educational Supplement FE Awards.