Course details
-
Year 1
-
Core modules
EXCE1170
Esports EcosystemIn this module students will plan and stage a single/multi-player Esports event. Students will develop an Event Management Plan outlining the scope and scale, resources, and budget for their Esports event, as a 'live' event-based project. They will document and reflect upon the process of planning and executing their event, identifying potential risks, and recognising the challenges present for an Esports professional
EXCE1171
Gaming ScienceIn this module students explore games to find optimal strategies via game theory, theory crafting, feature discovery and an appreciation of game design. The module is exemplified with an underpinning of established findings and practice in Esports e.g., Micro, Macro, map awareness, rock-paper-scissors mechanics, etc
EXCE1173
Esports CoachingIn this module, coaching skills, knowledge, techniques, and best practices are developed. This will involve developing your planning, delivery, and reflection skill, as well as your ability to use a variety of coaching methods. Key investigations will involve how best to build up a positive coach to player rapport, building a training regime, analysing esports performance and evaluating the impact of coaching
-
Final year
-
Core modules
EXCE1172
Streaming and Video EditingThis module will develop the skills to produce quality live streams and short video products. By researching current best practice, analysing codes, conventions and using industry standard software, hardware, for sharing on channels like YouTube and Twitch. The content will be uploaded, viewed data will be analysed and evaluated with the aim of identifying how the product performed and how it could be developed further
EXCE1174
Driving Digital Content and EngagementThis module explores how the growth of esports, and the data provided by the industry can be leveraged to increase fan engagement and develop new commercial assets. Digital content has the power to enhance brand awareness, increase conversion rates and improve customer retention. However, it is not enough to simply put content out there and hope the mere presence of it will attract the target audience
EXCE1175
Esports Events ManagementIn this module students will plan and stage a single/multi-player Esports event. Students will develop an Event Management Plan outlining the scope and scale, resources, and budget for their Esports event, as a 'live' event-based project. They will document and reflect upon the process of planning and executing their event, identifying potential risks, and recognising the challenges present for an Esports professional
Fees, costs and funding
Tuition fee price changes
How to apply
For further information and to apply for this course, please contact the college's admissions team directly using the contact details below.
Our partnership with Exeter College
Studying with Exeter College
We’re proud of our awards – and you can be proud of your education with us. In 2012 we were recognised as the leading further education college in the country after winning two Times Educational Supplement FE Awards.