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Hele Road
Exeter
EX4 4JS- https://exe-coll.ac.uk/
EXCE1170
Esports Ecosystem
In this module students will plan and stage a single/multi-player Esports event. Students will develop an Event Management Plan outlining the scope and scale, resources, and budget for their Esports event, as a 'live' event-based project. They will document and reflect upon the process of planning and executing their event, identifying potential risks, and recognising the challenges present for an Esports professional
EXCE1171
Gaming Science
In this module students explore games to find optimal strategies via game theory, theory crafting, feature discovery and an appreciation of game design. The module is exemplified with an underpinning of established findings and practice in Esports e.g., Micro, Macro, map awareness, rock-paper-scissors mechanics, etc
EXCE1172
Streaming and Video Editing
This module will develop the skills to produce quality live streams and short video products. By researching current best practice, analysing codes, conventions and using industry standard software, hardware, for sharing on channels like YouTube and Twitch. The content will be uploaded, viewed data will be analysed and evaluated with the aim of identifying how the product performed and how it could be developed further
EXCE1173
Esports Coaching
In this module, coaching skills, knowledge, techniques, and best practices are developed. This will involve developing your planning, delivery, and reflection skill, as well as your ability to use a variety of coaching methods. Key investigations will involve how best to build up a positive coach to player rapport, building a training regime, analysing esports performance and evaluating the impact of coaching
EXCE1174
Driving Digital Content and Engagement
This module explores how the growth of esports, and the data provided by the industry can be leveraged to increase fan engagement and develop new commercial assets. Digital content has the power to enhance brand awareness, increase conversion rates and improve customer retention. However, it is not enough to simply put content out there and hope the mere presence of it will attract the target audience
EXCE1175
Esports Events Management
In this module students will plan and stage a single/multi-player Esports event. Students will develop an Event Management Plan outlining the scope and scale, resources, and budget for their Esports event, as a 'live' event-based project. They will document and reflect upon the process of planning and executing their event, identifying potential risks, and recognising the challenges present for an Esports professional
Hele Road
Exeter
EX4 4JS
This course is run at one of our partner colleges. Open days are held at the college and more details of these can be found on the college website. You'll find contact details below, on this page.
You are also very welcome to attend a University of Plymouth open day, to get a flavour of the courses you can progress to from a partner college. There will however be limited information on this specific course and college.
We’re proud of our awards – and you can be proud of your education with us. In 2012 we were recognised as the leading further education college in the country after winning two Times Educational Supplement FE Awards.