UCAS course code | I300 |
Institution code | E81 |
Duration | 2 years |
Course type | Full-time, Part-time route available |
Location | Exeter College |
Course details
-
Year 1
-
Core modules
-
Studio Practice (EXEC1170)
This module provides opportunities for students to develop skills in observation and representation, critical thinking and ideas development, communication and presentation. Illustrated seminars will explore how the elected topic has been defined through art practice and students will apply the skills and knowledge gained to investigate the themes and realise their ideas
-
Critical Studies 1 (EXEC1171)
This module will introduce students to artist’s practice and the debates, issues and theories that accompany their work. Lectures and seminars provide an overview of the evolution of 20th Century art movements and their contemporary relevance. The topics discussed are scheduled to coincide with relevant practical aspects of this programme. This module introduces investigation and academic conventions of essay writing
-
Professional Engagement (EXEC1172)
This module is designed to enable students to identify and engage with professional practice and acquire transferable skills for future working environments. Students will participate in a range of opportunities provided by the college and with our industry partners and will be supported to create their own opportunities
-
Research and Development (EXEC1173)
Focused on the advancement of research skills and concept development, this module Introduces the importance of and the relationship between; in depth subject research, philosophical enquiry, creative process and critical analysis, in the development of ideas. Lectures, seminars and tutorials will progress these skills and students will apply their learning to generating a proposal
-
Time and Place (EXEC1174)
A practical module in which students navigate the complexities of executing a proposal and realising work beyond the studio. Lectures and seminars will investigate durational and site-based art practices and the exploration of the concepts of time and place in contemporary art
-
-
Final year
-
Core modules
-
Ethics and legislation in Esports (EXCE2040)
This module examines the impact of ethics of the esports environment and how players managers and the industry need to address the ethical issues arising from this fast-moving industry. The module also explores the relevant laws that apply to this area. From examining copyright of user created content through to the challenges of writing and agreeing contracts for both players and those hosting events
-
Esports Infrastructure (EXCE2041)
Learners will have knowledge of computer hardware, network infrastructure required to support e-sports games and events. Includes network hardware, connection interfaces, protocols, firewalls, and how these can be configured to specifically support applications. Learners will design solutions to support events through specification of hardware, network equipment and cabling, network diagrams and configuration information
-
Big Data and Analytics in Esports (EXCE2042)
Social media audience and engagement tracking using Big Data sets can drastically increase audience reach and coverage. Competitor and performance analysis, using AI-supported analytics tools with hundreds of data points can provide useful statistics, identifying weaknesses in teams, and predict the likelihood of an opponent's next moves. This module explores these uses of Big Data in Esports.
-
Esports Leadership and Enterprise (EXCE2043)
The module will begin by introducing you to the concept of leadership, with particular focus on effective strategies in the esports industry. Through self-reflection and the use of case studies, you will start to develop your own leadership style. You will then assess the importance of leadership in an enterprise context, demonstrating your own skills and ideas in the form of a lean business plan and persuasive pitch
-
Player Psychology (EXCE2044)
In this module, you will develop the knowledge of esports player psychology and how psychological concepts can be applied to influence the performance of individuals and teams, resulting in success within an esports game. You will discover how is psychological preparedness is a major factor that contributes to success in Esport
-
Esports Expo (EXCE2045)
Students will draw on their experience gained from attending and hosting esports events, and the academic knowledge gained, to plan, develop, stage, and manage their own, large-scale esports event. Working in teams, they will bring together a network of contacts to produce an event which is intended to attract key gamers and generate significant media interest
-
Fees, costs and funding
How to apply
Our partnership with Exeter College
Help & enquiries
- Admission enquiries
- info@exe-coll.ac.uk
- +44 1392 400170
Hele Road
Exeter
EX4 4JS- https://exe-coll.ac.uk/
Open days
Partner college open days
This course is run at one of our partner colleges. Open days are held at the college and more details of these can be found on the college website. You'll find contact details below, on this page.
University of Plymouth open days
You are also very welcome to attend a University of Plymouth open day, to get a flavour of the courses you can progress to from a partner college. There will however be limited information on this specific course and college.
Studying with Exeter College
We’re proud of our awards – and you can be proud of your education with us. In 2012 we were recognised as the leading further education college in the country after winning two Times Educational Supplement FE Awards.