Course details
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Year 1
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Core modules
CITY1048
Conceptual Game DesignCITY1096
Human Computer InteractionCITY1114
Programming for GamesAn understanding of the general principles and concepts of games programming will allow learners to apply 2D and 3D programing methods used in games.
CITY1121
Programming ConceptsAn understanding of the general principles and concepts of programming will allow learners to create simple programs and test applications and produce appropriate documentation for simple applications
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Year 2
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Core modules
CITY1097
2D and 3D Art for Computer GamesCITY1113
Game Narrative and Contextual PlayAn understanding of methods for implementing narrative through the contextualisation of game play and the game environment.
CITY2125
Game EnginesAn understanding of methods for implementing narrative through the contextualisation of game play and the game environment
CITY2166
Character Design and DialogueCharacter design and dialogue has a significant impact on the play experience. It can enable player connection, enhance immersion and drive the play journey through investment in character and engagement with game narrative. This module will enable students to understand the impact of strong visual character design and dialogue and to develop and apply specialist industry skill sets necessary to implement these concepts.
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Final year
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Core modules
CITY2045
Game ProductionCITY2154
Promotion and EnterpriseTo enable learners to understand the nature of the game industry, in order to identify areas for commercial development. To promote virtual networking, social media and promotion techniques in order to construct their own social networks and structures for the promotion and marketing of own game.
CITY2157
Optimising for VRThe aim of this module is to enable students to port and/or create 3D interactive experiences for VR. It will include an appraisal of 3D Game Engines appropriate to this. An understanding of the practical considerations for VR world creation (e.g. Headset V Dome, perspectives and line of sight) as well as an understanding of associated ethical and legislative responsibilities
CITY2126
Sound and AnimationThis module aims to develop a critical understanding of the role of sound and animation in the psychology of video games and immersion of play. Students will learn techniques for creating immersive sounds and music for their video games. Students will learn the principles of animation and rigging of 3D objects for inclusion in video games.
Fees, costs and funding
Tuition fee price changes
How to apply
For further information and to apply for this course, please contact the college's admissions team directly using the contact details below.
Progression routes
Completing this course enables you to progress onto these related courses and programmes with the University of Plymouth at level 5 or level 6, as specifically defined by this programme’s progression agreement.
For further information, including the progression from foundation degree form, please visit https://www.plymouth.ac.uk/business-partners/partnerships/academic-partnerships/study-guide/progression-to-honours-degree
Our partnership with City College Plymouth
Studying with City College Plymouth
Just one-and-a-half miles from the University of Plymouth, we’re one of the largest colleges in the South West, with two main sites linked by shuttle buses, with a dynamic Students’ Union and Student Liaison Team.