
Profiles
Dr Swen Gaudl
Lecturer in Computer Science
School of Engineering, Computing and Mathematics (Faculty of Science and Engineering)
Biography
Biography
Qualifications
04/2012 – 03/2016 | University of Bath |
Degree: PhD in Computer Science | |
Topic: "Building Robust Real-Time Game AI: Simplifying & Automating Integral Process Steps in Multi-Platform Design" | |
Grade: passed with minor corrections | |
Supervision: Dr Joanna Bryson | |
Location: Bath, United Kingdom | |
10/2000 – 05/2009 | Ilmenau University of Technology |
Degree: Diplom Informatiker (equivalent to: MSc in computer science) | |
Thesis: "Design and Refinment of NPC Rules in Digital Board Games“ | |
Grade: (Thesis/Diploma) 1.3/2.1 (equivalent to US: A/A-) | |
Supervision: Professor Dr Rainer Knauf | |
Location: Ilmenau, Germany |
Professional membership
Associate Fellow of the Higher Education Adademy
Roles on external bodies
- Editorial Board Member of the Connection Science Journal
- Editor of the AISB Publications & Quarterly Magazine
Teaching
Teaching
Teaching interests
Current Teaching:
- Software Engineering I (OOD, Software Design, Introduction to Programming)
- Immersive Game Technologies (Games Interfaces and Computer Graphics)
- Topics in Applied Artificial Intelligence (Master Level)
Previous Teaching:
- Pervasive Computing (the use of pervasive/ubiquitous technology in everyday settings)
- Advanced Robotics and Prototyping
Research
Research
Research interests
I am a computer scientist interested in artificial intelligence, animal behaviour, cognition, games, low-cost robotics and rapid prototyping, rule-based systems and a lot more
Research groups
Publications
Publications
Journals
- Gaudl, S. E., Nelson, M. J., Colton, S., Powley, E., Perez-Ferrer, B., Saunders, R., Ivey, P., Cook, M. Rapid Game Jams with Fluidic Games: A User Study & Design Methodology Entertainment Computing . 2018, 27,1-9 [p]
- Gaudl, S. E., Bryson, J.J The Extended Ramp Model: A Biomimetic Model of Behaviour Arbitration for Lightweight Cognitive Architectures Cognitive Systems Research, Special Issue . 2018, 50,1-8 [p]
- Gaudl, S. E. Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions ICIDS 2017 Authoring for Interactive Storytelling workshop. Madeira, Portugal, 2017, 1-6 [p]
- Nelson, M. J., Gaudl, S.E., Colton, S., Powley, E., Perez-Ferrer, B., Saunders, R., Ivey, P., Cook, M. Fluidic Games in Cultural Contexts International Conference on Computational Creativity, Georgia Tech, USA 2017, 1-8 [p]
- Gaudl, S. E. A Genetic Programming Framework for 2D PlatformAI Proceedings of the AISB 2017 Symposium: AI & Games. University of Bath, 2017, 341-343 [p]
- Gaudl, S.E., Nelson, M.J., Colton, S., Saunders, R., Powley, E.J., Ivey, P., Perez Ferrer, B., Cook, M. Exploring Novel Game Spaces With Fluidic Games. In Proceedings of the AISB 2017 Symposium: AI & Games. 2017
- Nelson, M.J., Colton, S., Powley, E.J., Gaudl, S.E. ,Ivey, P., Saunders, R., Perez Ferrer, B., Cook, M. Mixed-Initiative Approaches to On-Device Mobile Game Design . In Proceedings of the CHI 2017 Workshop on Mixed-Initiative Creative Interfaces . 2017
- Nelson, M.J., Gaudl, S.E. ,Colton, S., Saunders, R., Powley, E.J., Ivey, P., Perez Ferrer, B., Cook, M. Design Methods for Democratising Mobile Game Design . In Proceedings of the CHI Play Workshop on Critical Reflections on Participation in Game Development . 2017
- Powley, E.J., Nelson, M.J., Gaudl, S.E. ,Colton, S., Perez Ferrer, B., Saunders, R., Ivey, P., Cook, M. Wevva: Democratising Game Design (demo). In Proceedings of the 131th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment , 273-275. 2017
- Gaudl, S.E. Building Robust Real-Time Game AI: Simplifying & Automating Integral Process Steps in Multi-Platform Design Department of Computer Science, University of Bath, 2016 [p]
- Powley, E. J.; Gaudl, S. E.; Colton, S.; Nelson, M. J.; Saunders, R. & Cook, M. Automated Tweaking of Levels for Casual Creation of Mobile Games Proceedings of the 2nd Computational Creativity and Games Workshop, 2016[p]
- Powley, E.J., Colton, S., Gaudl, S.E., Saunders, R., Nelson, M.J. Semi-Automated Level Design via Auto-Playtesting for Handheld Casual Game Creation . In Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games , 372-379. 2016
- Colton, S.; Nelson, M. J.; Saunders, R.; Powley, E. J.; Gaudl, S. E. & Cook, M. Towards a Computational Reading of Emergence in Experimental Game Design Proceedings of the 2nd Computational Creativity and Games Workshop, 2016
- Wortham, R. H.; Gaudl, S. E. & Bryson, J. J. Instinct: A Biologically Inspired Reactive Planner for Embedded Environments Proceedings of ICAPS 2016 PlanRob Workshop [accepted for publication], London, UK, 2016 Gaudl, S., Osborn, J. & Bryson, J. Learning from Play: Facilitating character design through genetic programming and human mimicry Advances in Artificial Intelligence, Lecture Notes in AI, 2015, 292-297 [p]
- Gaudl, S. E. & Bryson, J. J. A Biomimetic Model of Behaviour Arbitration for Lightweight Cognitive Architectures IEEE Conference on Computational Intelligence and Games (CIG), 2014, 1-8 [p]
- Grow, A.; Gaudl, S. E.; Gomes, P.; Mateas, M. & Wardrip-Fruin, N. A Methodology for Requirements Analysis of AI Architecture Authoring Tools Proceedings of the Foundations of Digital Games, Society for the Advancement of Science of Digital Games, 2014, 198-205 [p]
- Gaudl, S. E.; Davies, S. & Bryson, J. J. Behaviour Oriented Design for Real-Time-Strategy Games -- An Approach on Iterative Development for STARCRAFT AI Proceedings of the Foundations of Digital Games, Society for the Advancement of Science of Digital Games, 2013, *198-205 [p]
- Jantke, K. P.; Hoppe, I. & Gaudl, S. Westermann, D.; Döring, N. & Bretschneider, P. (Eds.) Smart Metering: Zwischen technischer Herausforderung und gesellschaftlicher Akzeptanz – Interdisziplinärer Status Quo, Renewable Energy Drama - Ein Serious Game zu Smart Metering für Stromkunden TU Ilmenau Universitätsbibliothek, 2012, 215-233
- Hoppe, I.; Gaudl, S. & Jantke, K. P. Balmer, I.; Defila, R.; Giulio, A. D.; Kaufmann-Hayoz, R. & Kobel, P. (Eds.) Playing RED -- Acting GREEN. Developing an online game to strengthen energy saving behaviour in private households Sustainable Consumption Towards Action and Impact, 2011, 89
Personal
Personal
Conferences organised
AISB 2021 annual convention (co-organizer)
Links
personal website: https://swen.fairrats.eu