Dr Rafael Arrivabene
Lecturer in Game and Experience Design
School of Art, Design and Architecture (Faculty of Arts, Humanities and Business)
Program Leader for the MA Game Design, interim Program Leader for BA (Hons) Game Arts and Design, and Lecturer in Games and Experience Design at the School of Art, Design and Architecture.
Rafael has been professionally involved in the games industry since 2010. Working as Creative Manager at MStech, he has conducted the production of award-winning educational games for Brazil's public education sector. For the entertainment industry, he has designed and published table-top games and worked with international teams, designing for computer and console games. Rafael has also advised companies on gamification strategies and new technologies.
His passion for game making and interactive media stems from childhood and has permeated all his academic life. His freshman project during BA Industrial Design (UNESP-Brazil) was an interactive visual experience, exhibited at the 2006 FILE - International Festival of Electronic Language in Sao Paulo. His graduation project was an interactive book with AR features, printed and published in 2009. In 2016, in collaboration with Design in Time of Crisis, he developed a fictional playground game for the Algerinha Vive project, exhibited at Climactic: Post Normal Design Exhibition hosted at Miller Gallery at Carnegie Melon University (USA). His MSc dissertation in Knowledge Engineering and Management, published in 2017, deals with the discursive nature of game mechanics and his PhD thesis proposes a Game Design framework to analyze Electoral Systems.
Before coming to Plymouth, he worked as full-time lecturer for the BA Games and Digital Entertainment (UNIVALI-Brazil). His teaching covered topics such as 2D Graphics, Board Games Production, Digital Game Design, Management, among others. In 2019 he was commissioned to write a didactic book on game design, which now integrates the bibliography of courses in different HE institutions in Brazil.
PhD in Knowledgle Engineering and Management - Universidade Federal de Santa Catarina - Brazil: 2018 - 2022
Msc in Knowledge Engineering and Management - Universidade Federal de Santa Catarina - Brazil: 2016 - 2017
BA in Industrial Design - Universidade Estadual Paulista - Brazil: 2005 - 2009
Roles on external bodies
Reviewer for Computers in Human Behavior journal since 2019
Rafael is the Program Leader for the MA Games Design at the School of Art, Design and Architecture.
Currently teaching in i-DAT courses, as Digital Media Design, MRes Digital Media and Technology, BSc Game Arts and Design and MA Game Design.
Cultural Game Studies
Analogue games and play
Gamification and Playbour
ARRIVABENE, Rafael; CORDEIRO, J. R. ; PERASSI, R. (2019). Análise dos Personagens Brasileiros da Franquia Street Fighter - Identidade e Representação nos Videogames. Animus Revista Interamericana de Comunicação Midiática v.18(37). p. 253-274.
ARRIVABENE, Rafael. (2018). The Language of Interaction. TransMissions Journal of Film and Media Studies, v. 2, p. 17-29.
ARRIVABENE, Rafael; DANDOLINI, G. A. (2017). Sistemas de Reputação: um caso de simulação social em narrativas interativas. e-Revista LOGO, v. 6, p. 33-50.
ARRIVABENE, Rafael. (2019) Introdução didática ao Game Design. (Porto Alegre: SAGAH). 185p.
ARRIVABENE, Rafael. (2009) Design - Projeto Mutante. (Bauru: Edição do Autor). 112p.
ARRIVABENE, Rafael; VANZIN, T. (2018). AS GUERRAS NOS JOGOS: Conhecimento Histórico e Representação na Interatividade Digital . In: VANZIN, T.; PALAZZO, L.. (Org.). Cibersociedade e Novas Tecnologias. Vol II (Erechim: Deviant), p. 85-106.
ARRIVABENE, Rafael, (2019). Comunicação efetiva em equipes multidisciplinares. In: SILVA, G. F.; ALVES, G. S.; ARRIVABENE, R. M. C. Experiência criativa: protótipo de jogos em Construct. (Porto Alegre: SAGAH).
ARRIVABENE, Rafael; VANZIN, T. (2017). Jogos nos Estudos do Conhecimento: um panorama. In: VII Congresso Internacional de Conhecimento e Inovação - Ciki, 2017, Foz do Iguaçu - PR. Anais do VII Congresso Internacional de Conhecimento e Inovação (ciKi).
TRIANGLE STUDIOS. (2021). Mickey Storm and the Cursed Mask. Level Design for digital game. Lion Castle Entertainment: Leeuwarden.
FLIPSTAR STUDIOS. (2020). Crystal Chasers: League. Game and Level Design for digital game. Xsolla: Florianopolis.
ARRIVABENE, Rafael. (2017). The Rotfather: Contrabando. Card game. Self-Published: Florianopolis.
ARRIVABENE, Rafael. (2016). The Rotfather: Intrigas. Card game. Self-Published: Florianopolis.
ARRIVABENE, Rafael; ARRIVABENE, Luiza (2016). Meu Jardim: Domino de Flores. Board game. Ludens Spirit: Sao Paulo.
ARRIVABENE, Rafael. (2016). Meu Jardim. Digital game for interactive tables. Playmove: Florianopolis.
OLIVEIRA, P. ; PRADO, L. ; ARRIVABENE, R. (2016). Algerinha Vive. Exhibited at Climatic: Post Normal Design, Miller Gallery at Carnegie Mellon University. Nov 4 - Dec 11. (Pittsburgh, USA)
ARRIVABENE, Rafael. (2006). Zipper. Exhibited at FILE - International Festival of Electronic Language, at FIESP Building. Aug 18 - Sep 9. (Sao Paulo, Brazil)