Profiles
Dr Michael Loizou
Associate Professor in Digital Health
School of Nursing and Midwifery (Faculty of Health)
Teaching
Teaching
Teaching interests
Open for PhD supervision in the area of Healthcare Technology (including using AR and VR, AI, Biosensors, and more).
Research
Research
Research interests
A highly qualified professional with over 20 years of experience in both academia and industry, working with the health sector including the NHS. I have experience and led projects in the areas of human machine interaction, digital healthcare, Virtual Reality (VR) and Augmented Reality (AR), serious games / gamification, and using mobile technologies for healthcare and wellbeing. I have also managed and owned companies in different industries for which I led the introduction of novel technologies.
Grants & contracts
BRIDGING - Breakthrough interview extended reality training towards reducing the autism employment gap. Funded by the NIHR
Testing of a Digital App to Support Occupational Therapists in Making Discharge Decisions. Funded by the NIHR
Enhancing the delivery of mental health care by supporting the wellbeing of the community mental health workforce through Extended Reality (XR) applications. Funded by Innovate UK
Feasibility, acceptability, and effectiveness of webbased and mobile PTSD Coach. Funded by N-CODE/EPSRC
Publications
Publications
Key publications
Key publications are highlighted
Journals
Articles
(2021) 'Three principles for the progress of immersive technologies in healthcare training and education' BMJ Simulation and Technology Enhanced Learning , DOI
(2021) 'Designing mini-games as micro-learning resources for professional development in multi-cultural organisations' Electronic Journal of e-Learning 19, (2) 44-58
(2018) 'Games for active ageing, well-being and quality of life: a pilot study' Behaviour & Information Technology 37, (8) 842-854 , DOI
Conference Papers
(2023) 'SegCrop: Segmentation-based Dynamic Cropping of Endoscopic Videos to Address Label Leakage in Surgical Tool Detection' 2023 IEEE 20th International Symposium on Biomedical Imaging (ISBI) 4-/-0/20234-/-0/2023IEEE , DOI
(2021) 'Older Adults “Jump” into coDesiging a Digital Game: A Field Study' Springer International Publishing 88-99 , DOI
(2020) 'Designing Mini-Games for Micro-Learning: Open Educational Resources on Cultural Risks in Multi-Cultural Organisations' 13th EuropeanConference on Game Based Learning ACI , DOI
(2019) 'Scaffolding in Indoor and Outdoor Mobility a Wearable and Mobile Application for Senior Tourism in a Playable City' 2019 14th Iberian Conference on Information Systems and Technologies (CISTI) 6-/-0/20196-/-0/2019IEEE , DOI
(2019) 'STORY-ORIENTED LEARNING' eLSE 2019 4-/-0/20194-/-0/2019Carol I National Defence University Publishing House , DOI
(2018) 'Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field' 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) 5-/-0/20185-/-0/2018IEEE , DOI
(2018) 'Blending context-aware challenges into learning environments' 634-642
(2017) 'Presenting and Investigating the Efficacy of an Educational Interactive Mobile Application for British Sign Language Using Hand Gesture Detection Techniques' mLearn 2017: 16th World Conference on Mobile and Contextual Learning ACM , DOI
(2017) 'Interactive Reading Using Low Cost Brain Computer Interfaces' Springer International Publishing 450-454 , DOI
(2016) 'Stroke Event Simulator Using Virtual Reality' 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games) 9-/-0/20169-/-0/2016IEEE , DOI
(2016) 'Virtual Reality Simulation Training for Student Nurse Education' 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games) 9-/-0/20169-/-0/2016IEEE , DOI
(2012) 'Emotions for intelligent agents in crisis management simulations: A survey' 2012 17th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES) 7-/-0/20128-/-0/2012IEEE , DOI