Lecturer in Graphic Communication
School of Art, Design and Architecture (Faculty of Arts & Humanities)
James is programme leader and lecturer for BA(Hons) Graphic Communication With Typography. He has also lectured the BA(Hons) Illustration and MA Publishing programmes and has PhD supervisory duties on the CogNovo doctoral programme. He is a practitioner and researcher within the field of interactive media design.
He is a member of the Message research group and Expanded Narrative research network.
James lectures on the undergraduate and postgraduate programmes within the Communication Arts subject area. He is currently programme leader and stage 3 coordinator for BA(Hons) Graphic Communication with Typography. James' teaching centers on fostering an understanding of visual communication, within the context of both digital and 'traditional' practices.
He has experience of developing and managing course programmes for the Open University, the University of Brighton and Plymouth University, and has facilitated a number of student achievements through initiatives undertaken in a range of Higher Education institutions, including prize winners for the D&AD New Blood Awards and Festival, the YCN Student Awards, the ISTD student assessment scheme and Computer Arts Magazine Graduate Showcase.
Student design projects that James has facilitated include those run in conjunction with House of Fraser, IBM, Skint Records, The Met Office, It's Nice That, Brighton Museum and Art Gallery and the English Riviera Global Geopark.
James' research investigates the impact of interactivity on visual communication within digital media platforms.
- A 'stratigraphic analysis' of the history of visual web design
- The use of sensor inputs in tablet/mobile publications to determine visual narrative trajectory.
- The use of Twitter as a graphic storytelling medium.
Creative practice & artistic projects
Recent projects include the interface design and development of iPhone apps Journeyer's Guidebook (2016) The Lost Index (2015), The Letters (2014), and Cold Case 1866 (2011), which use sensors built in to consumer smartphones to deliver illusionary location-specific narratives. These have been produced in conjunction with researcher Emma Whittaker along with external organisations such as the Dartington Hall Trust, Plymouth City Museum and Art Gallery, Jubilee Library Brighton and the National Museum of Denmark.
In 2013 He collaborated with the poet Lytton Smith and BA(Hons) Illustration students to produce the illustrated Twitter poem The Repurposed Magical Tent
He also helped coordinate the Expanded Narrative Symposium in 2013.
More information about James' projects can be found here.
- Expanded Narrative
- Whittaker, E. & Brocklehurst, J. (2016)Locative Narrative: Creating Contexts for Supposition in Spatially Distributed Museums [Conference Paper] In Cheung, M. & Greenhall, M.(Ed.) Discovering Collection, Discovering Communities conference. Research Libraries UK & The National Archives.
- Whittaker, E. & Brocklehurst, J. (2016) Journeyer's Guidebook: Exploring Comparative Locative Narrative Contexts for Supposition (No. of Pieces: 1) [iOS Application, Illustrated Book] In Boldon, A. (Ed.) Digital Research in the Humanities and Arts 2016 Conference. Brighton University.
- Whittaker, E. & Brocklehurst, J. (2016). Museum Games and the Lost Index [Poster Presentation] In Fleur, S. (Ed.) Archivist as Interpreter Conference, British Library, London.
- Whittaker, E. & Brocklehurst, J. (2015). The Lost Index: NATMUS (No. of Pieces: 1) [iOS Application]. In H. Schoenau-Fog, L. E. Bruni, S. Louchart, S. Baceviciute (Ed.) 8th International Conference of Interactive Digital Storytelling, ICIDS 2015, National Museum of Denmark, Dieselhouse Museum, Copenhagen.
- Whittaker, E. & Brocklehurst, J. (2014). The Lost Index: The Turning (No. of Pieces: 1) [iOS Application]. Plymouth International Book Festival 2014, Plymouth City Museum and Art Gallery
- Whittaker, E. & Brocklehurst, J. (2014). Playing With Perception: Locative Narrative and Sonic Virtual Locations. [Conference Paper] In A. Maragiannis (Ed.) Digital Research in the Humanities and Arts 2014 Conference. Greenwich University.
- Brocklehurst, J. (2014). Designing Non-disruptive Visual Interfaces for Web and App Based Narratives. [Poster Presentation]. MADr Research Poster Event, Plymouth University.
- Whittaker, E. & Brocklehurst, J. (2014). Locioscope – The Letters (No. of Pieces: 1) [iOS Application]. Tagore Festival 2014, Dartington Hall, Dartington.
- Brocklehurst, J. (2013). Seen To Be Heard: Designing Visual Feedback in Locative Narrative Apps.[Conference Paper]. In E. Whittaker (Ed.), Expanded Narrative Symposium. Plymouth University.
- Brocklehurst, J. (2012). Divisive or Connective: The Digital Boundary and Illustration. [Conference Paper]. In J. Davies (Ed.), Boundaries: Illustration-Practice-Research. Plymouth University.
- Brocklehurst, J. (2012). Tap My Drawings: The State of Play in Illustrated Book Apps. [Article] Varoom! The Illustration Report, (19).
- Brocklehurst, J. (2012, April 3). Repetitive Swipe Injury - Challenging Design Conventions Within Tablet Publishing. [Conference Paper] In L. Ridout & V. Squire (Eds.), 2nd Message Symposium: Against Orthodoxy - Why Publish?. Sherwell Centre, Plymouth University.
- Whittaker, E. & Brocklehurst, J. (2011). ColdCase 1866 (No. of Pieces: 1) [iOS Application]. Totnes Elizabethan House Museum.
- Brocklehurst, J. (2004). Spacio-Optics Suite (No. Of Pieces: 4) [Digital video/animation]. CiberArt Festival, Bilbao.
- Brocklehurst, J. (2003). Wasteland (No. Of Pieces: 1) [Animation]. Displayed in various town center shop fronts, as part of 'Seeing by Wireless', Shot by the Sea Digital Film Festival, Hastings, East Sussex.
- Brocklehurst, J. (2002). Teaching Art and Design Software in Higher Education. [Master's Thesis].
- Brocklehurst, J. (2001). Lens. R. Jarman & J. Gerhardt (Eds.), (No. Of Pieces: 1). [DVD-Video/DVD-ROM]. Hi Fi Rise - Sonic Cities From Another Timeline: Semiconductor.
- Brocklehurst, J. (2001). Seven Headed (No. Of Pieces: 5) [Painting, Digital Print]. Phoenix Gallery, Brighton, East Sussex.
- Brocklehurst, J. (2000). Golganooza (No. Of Pieces: 2) [Inkjet prints on watercolour paper, digitally manipulated video]. Brighton Media Centre Gallery, Brighton, East Sussex.
Reports & invited lectures
- Brocklehurst, J. (2014). Designing for Engagement in Interactive Storytelling. In Denham, S. (Chair) CogTalk - Immersive Worlds: Between Fact and Fiction. Public talk. Plymouth University.
- Brocklehurst, J. (2012). New Formats and Illustration. Guest lecture. Camberwell College of Arts, University of the Arts London.
Other academic activities
- Peer reviewer for New Media Illustration (chapter), A History of Illustration, Edited by Doyle, S. Rhode Island School of Design and to be published by Bloomsbury/Fairchild.
James has written articles on mobile app design and development for the popular online publication Smashing Magazine, provided 'web for business' mentoring for SMEs as part of an LSC funded 'Business Innovation' programme and delivered bespoke professional training courses on web design for graphic design agencies.
Between 1999-2004 James created experimental animated works that investigated the notion of a 'digital aesthetic'. His works were presented at the LUX Centre London, The Cyberart festival in Bilbao, broadcast on MTV2 and published on an internationally distributed Arts Council funded multimedia DVD produced by the artist group Semiconductor.