If your group play a lot of games in the woods, this can be a natural and non-intrusive way to gather information about people’s experiences.
|Research method||Preparation time||Time to gather data||Time to analyse data||Not suitable for ...||Does data indicate wellbeing?||Who, what, where people experience wellbeing?||Is it an activity in itself?|
|Feedback games||None but could prepare examples||Approx. 10 mins||Quick||Adults/young people (who might feel patronised)||Yes but data can be limited||No||Yes|
- engaging younger children in particular in the research process
- people with limited verbal communication
- people who can’t read or write
- quick and easy to set up and requires little or no preparation.
What information is collected?
- an indication of what people remember
- an indication of what is significant to people and therefore what to explore further in research
- generally does not offer great insights into how people experience wellbeing.
How is information collected?
- you can also use games as a way of observing the whole group together in one place and writing notes
- you could simply note what people did/said (though this will be of limited use in terms of analysis as it lacks information about ‘why’)
- you could video games and then analyse the videos
- many of the games below can be led by you to focus on particular questions/themes (e.g. put your hand up ‘if’).
Watch out for:
- some people see games as babyish or simply don’t like the activities introduced as a ‘game’ but are still comfortable doing them – it’s all about how you present it
- it can be hard to instigate a game and gather information – this works best if there are a pair of leaders
- as they are games, people may not give their real opinion (e.g. they may say things for comic effect) and can be influenced by each other.