Oculus Rift, HTC Vive, Sony’s PlayStation VR, Samsung’s Gear VRit can not have gone unnoticed over the past two to three years that there has been a frenzy of interest in Virtual Reality, touted by some as the future of entertainment and gaming. More recently, Pokémon Go took the world by storm But is that it? Are VR and AR doomed to a future of entertainment-only applications?
Do gamers even continue to use the technology once the 'wow' factor has passed? Is it really necessary to don head-mounted displays, interactive gloves and all manner of other wearable technologies to benefit from VR experiences? And what about so-called cyber-sickness?
This presentation is by Professor Bob Stone from the Human Interface Technologies Team, School of Engineering at the University of Birmingham. Professor Stone himself, a 30-year 'veteran' of the VR and AR community, will look back on the highs and lows of the worlds of VR and AR and will show how the technologies offer much, much more than just a futuristic form of gaming. Based on the world-leading research of his own university team, Professor Stone will illustrate a range of real-world applications of VR, AR and Mixed Reality, from defence to healthcare, and from heritage to education.
This event is free to attend - no booking required. Just turn up on the night! This event can contribute towards your Continuing Professional Development (CPD) as part of the IET's CPD monitoring scheme.
Tea and coffee is available at 18:30 prior to the talk in room 003, Babbage Building.
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