Dr Simon Lock
Profiles

Dr Simon Lock

Lecturer in Digital Arts and Technology

School of Art, Design and Architecture (Faculty of Arts and Humanities)

Role

Programme Leader, BA/BSc (Hons) Internet Design

Qualifications

Simon is currently Programme Leader for the BA/BSc (Hons) Internet Design degree at Plymouth. He has been a lecturer in Digital Arts and Technology at Plymouth since the beginning of the 2010/11 academic year and teaches on numerous modules across all years of a number of degree schemes. Prior to his employment at Plymouth, he held a full-time Lecturing post in the Computing Department at the University of Lancaster, working in the areas of Software Engineering and Human-Computer interaction.
 
Qualifications and Professional Development:

CAP: Certificate in Academic Practice (CAP) programme at Lancaster University, 2007

PhD: PhD in Computer Science “A Hybrid Approach to Requirement Level Impact Analysis”, Lancaster University, 1997-2000

BSc: BSc Hons in Computer Science with Software Engineering (first class), Lancaster University, 1994-1997

Teaching interests

Simon has been a lecturer since 2003, teaching on a variety of undergraduate and postgraduate courses, including an introduction to programming with Processing, Object Oriented programming with Java, Graphical User Interface development, Systems Engineering, Masters module in Dependability, as well as courses on generic and software-specific project management. He has also given invited guest lectures at Bretton Hall (now part of LeedsUniversity), Doncaster College and Kinetica arts fair London.

Simon has employed various initiatives and innovations in order to improve his teaching work. These include the use of virtual learning environments (VLE’s) on all taught courses, use of a departmental bulletin board system to provide asynchronous support for student learning, intensive week long “block-taught” master’s modules, in-lecture anonymous tweeting, modules with podcast-only delivery mode, experiments with Bluetooth voting in lectures. As part of the continued development of his teaching skills,Simon has also successfully completed the Certificate in Academic Practice (CAP) programme at Lancaster University.

Research interests

Simon was awarded a PhD in Computer Science in 2000 after three and a half years of study. Since completing his PhD he has been involved in various research activities ranging from large, collaborative funded project, through to smaller individual studies. In August 2008 he saw the successfully completion of a European funded Framework 6 project, on which he had managed all Lancaster involvement. The project involved six partners from across Europe and focused on the production of an application framework and development tools for mobile secure P2P systems. Over the two and a half years of the project he managed a number of work packages and supervised the work of 5 research associates.

SImon has experience of submission of funding bids to a wide variety of bodies including Technology Strategy Board, Leverhulme trust, Arts Council, EPSRC, Wellcome Trust (SCIART), Fact (Foundation for Art and Creative Technology). Successful bids have received funding from Lancaster University [£10k], the Technology Strategy Board (via BigDog) [£20k], as well as EPSRC for a collaborative 3 year project with a number of universities across the UK [Plymouth share £14k].

Other independent and unfunded research work has focused on the evaluation of interactive technologies for use in installation work, the creation of a structured approach for assessing user experience and the development of models for understanding installations and performances in highly social spaces (see publications list for more details).

In recognition of his research work and industrial background, Simon has been appointed to the editorial board of the International Journal of Performance Arts and Digital Media. He was also the chair for Interactive Experiences and member of programme committee for the British Computer Society’s HCI 2007 conference.

Creative practice & artistic projects

For many years Simon has been a director of BigDog interactive, involved in management and development of the majority of the industrial projects undertaken. Originally begun as a not-for-profit collective in 2002, BigDog became a limited company in 2005 since when it has successfully developed projects and products with a range of corporate clients. These have including Nokia (via Weiden and Kennedy), Liverpool Capital of Culture, Welfare StateInternational, Urbis (Manchester), University of Leeds, TechnologyStrategy Board, Queen Mary (University of London). Simon played a key role in BigDog interactive recently becoming a preferred supplier tothe Science Museum (London).

As part of his creative practice, Simon has exhibited work in a variety of formal and informal contexts, including Old Broadcasting House (Leeds), Urbis (Manchester),Lanternhouse (Ulverston), Sage (Gateshead), Gatecrasher (Leeds), St George’s Hall (Liverpool), Brewery Arts Centre (Kendal), Folly Gallery(Lancaster), Contemporary Urban Centre (Liverpool), Nuffield Theatre(Lancaster), Grand Theatre (Lancaster), Dome (Morecambe), Camelot(Doncaster), amongst others.

Lock, S., The Cruticorium, Performance and Paper at Fascinate conference: Thoughtful Technology & Beautiful Interfaces, Falmouth, 20th-30th August 2013

Lock, S., Anachronistic Enactment: Deconstruction Perceptions of Modern Technology, Leonardo Journal, Vol. 46, No. 3 (2013), pp 282–283, MIT Press

Lock, S., Anachronistic intervention: Performative collaborative design in the wild, CoDesign: International Journal of CoCreation in Design and the Arts, Vol. 9, No. 1 (2013), pp 17-36, Taylor & Francis

Phillips, M., Aga, B., Corino, G., Lock, S., Mass Body Index: Bio-OS, a Biological Operating System, ISEA 2011

Kotonya, G., Lock, S., and Mariani, J., Scrapheap Software Development: Lessons from an Experiment on Opportunistic Reuse, IEEE Software 28(2): 68-74 (2011)

Walkerdine, J., Phillips, P., and Lock, S., A Tool Supported Methodology For Developing Secure Mobile P2P Systems, Mobile Peer-to-Peer Computing for Next Generation Distributed Environments: Advancing Conceptual and Algorithmic Applications, IGI Press, May 2009, pp. 283-301.

Lock, S., and Smith, A., PETRAD: A Pattern-Based Approach for Selection of eLearning Technologies, Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare and Higher Education, October 2009, pp. 967-975.

Kotonya, G., Lock, S., and Mariani, J., Opportunistic Reuse: Lessons from Scrapheap Software Development, 11th International Symposium on Component-Based Software Engineering (CBSE), October 2008, pp. 302-309.

Walkerdine, J. and Phillips, P., and Lock, S., Architecting secure mobile P2P systems, Proceedings of the 1st international workshop on Software architectures and mobility (SAM), May 2008, pp 9-14.

Holt, J., Lock, S., MARPLE Investigates: An 'Adversarial' Approach to Evaluating User Experience, Proceedings of British HCI Group conference on Human Computer Interaction (HCI), September 2007, pp. 141-144.

Oboler, A., Lock, S., and Sommerville, I., Targetted Improvements, Proceedings of the IEEE International Conference on Software Engineering Advances (ICSEA), August 2007, p 80.

Walkerdine, J., Lock, S., Towards Secure Mobile P2P Systems, Proceedings of 2nd International Conference on Internet and Web Applications and Services (ICIW), May 2007, pp 6-12.

Oboler, A., Lock, S., and Sommerville, I., Reflection: Improving Research through Knowledge Transfer, Proceedings of IEEE International Conference on Software Engineering Advances (ICSEA), November 2006, p 70.

Lock, S., Kember, S., A support architecture for high dependability in digital performance and installation art, International Journal of Performance Arts and Digital Media, June 2006, pp. 87-101.

Lock, S., Strider: Configuration Modelling and Analysis of Complex Systems, Proceedings of 21st IEEE International Conference on Software Maintenance, September 2005, pp. 495-505.

Sheridan, J.G., Dix, A., Bayliss, A., Lock, S., Phillips, P., and Kember, S., Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas, Proceedings of British HCI Group Annual Conference, September 2004, pp 3-18.

Sheridan, J., Lock, S. and Bayliss, A., .:thePooch:. : HCI and Live Performance. Workshop proceedings of Designer, User, Meaning Maker: Rethinking Relationships for a more Creative HCI, 18th British HCI Group Annual Conference, September 2004

Lock, S., The management of socio-technical systems using configuration modelling, Human Systems Management Vol 23(1), 2004, pp. 29-47

Bayliss, A., Lock, S. and Sheridan, J.G., Augmenting Expectation in Playful Arena Performances with Ubiquitous Intimate Technologies, Proceedings of PixelRaiders 2 [CDROM], April 2004

Lock, S., Sheridan, J.G., Lindsay, A. T., Kember, S., Phillips, P., and Allanson, J., Interactive Art Installations: A New Agenda for Interaction Design, IEEE Journal on Pervasive Computing, Special Issue on Art, Design, and Entertainment, Vol 3(1), Jan-March 2004, p 36.

Mackie, J., and Lock, S., Supporting the Development of Healthcare Systems through Situation Modelling, Proceedings of the 3rd International Conference on The Management of Healthcare and Medical Technology, September 2003,

Allanson, J., Kember, S., Lindsay, A., Lock, S., Peate, L., Phillips, P. and Sheridan, J.G., Innovative Interactions at Lancaster University, Proceedings of the 1st International Conference for Digital Technologies and Performance Arts, June 2003

Lock, S., Allanson, J., and Rayson, P., Personality Engineering for Emotional Interactive Avatars, Human-Computer Interaction, Theory and practice, Vol 2(II) of the Proceedings of Human Computer Interaction International, June 2003, pp. 503-507

Lock, S., A Hybrid Approach to Requirement Level Impact Analysis, PhD Thesis, Lancaster University, UK, 2001.

Allanson, J., and Lock, S., and Phillips, P., Tangerine - A Tangible Awareness Landscape, Distributed and Disappearing Interfaces in Ubiquitious Computing Workshop at ACM Conference on Computer Human Interaction (CHI), April 2001.

Lock, S., and Phillips, P., and Allanson, J., User-Driven Design of a Tangible Awareness Landscape, ACM Conference on Designing Interactive Systems: Processes Practices Methods Techniques (DIS), August 2000, pp. 434-440.

Lock, S. and Kotonya, G., An Integrated, Probabilistic Framework for Requirement Change Impact Analysis, The Australian Journal of Information Systems, Vol 6(2), May 1999, pp. 38-63.

Lock, S. and Kotonya, G., An Integrated Framework for Requirement Change Impact Analysis, Proceedings of the 4th Australian Conference on Requirements Engineering, September 1999, pp. 29-42.