School of Computing, Electronics and Mathematics

BSc (Hons) Computing & Games Development

Create your own apps, indie releases and serious games and build your profile as a software developer. This course will challenge you to innovate in the games sector while honing your software development skills and working for real clients on live projects. Work individually and as part of a team, prove your capabilities with tech demos and releases. Our course is built on a core of computer science topics, supported by industry veterans and our own in-house Interactive Systems Studio.

You will graduate from a course accredited by the BCS, the Chartered Institute for IT, entitling you to membership of the society. You’ll draw on the expertise of our Interactive Systems Studio team in your core lectures, games workshops and live projects. You will participate and compete in exhibitions and national events such as the Explay festival, TIGA Game Hack, Explay Gamejam and Global Game Jam.

Other courses like Computing & Games Development...

It's not too late to apply for 2018

Don’t worry if you’ve missed the UCAS January deadline. 

If you want to study with us in September 2018, contact us for advice about available spaces on this course.

Get in touch with our friendly admissions team on +44 (0)1752 585858 or email us at

The final deadline for UCAS applications is 30 June 2018.

Key features

  • We’re very proud of our National Student Survey (NSS) 2017 return. All of the student respondents said that the course intellectually stimulating, it challenged them to achieve their best work and also expressed overall satisfaction with the course.*
  • Create an impressive portfolio of tech demos, indie game releases, and client projects for multiple platforms.
  • Gain experience of individual and team-based game development using industry standard processes.
  • Experience the full development cycle from initial concept through design and implementation to final project delivery.
  • Develop highly transferable skills as a games and apps developer following an agile approach to deliver projects to client expectations.
  • Graduate from a course accredited by the BCS, the Chartered Institute for IT, entitling you to membership of the society.
  • Draw on the expertise of our Interactive Systems Studio team in your core lectures, games workshops and live projects. The studio is a member of TIGA, the trade body for the UK Games Industry and a gold sponsor and exhibitor of the Explay Indie Games Festival as featured in Edge, Develop and PSN.
  • Participate and compete in exhibitions and national events such as the Explay festival, TIGA Game Hack, Explay Gamejam and Global Game Jam.
  • Use the final year to build a team and start a company, we have a track record in supporting student enterprise, generating start ups and mentoring graduate developer.
  • Carve your niche in this fast evolving sector and join our national and international alumni.

Course details

  • Year 1
  • In year one, you’ll take part in a substantial games workshop, establishing core gameplay and game mechanics, working towards your first indie release. You’ll also focus on core software development topics including programming, data structures and algorithms, security, databases, interaction design and web development, to build a highly transferable skills base.
    Core modules
    • AINT155 Games Workshop

      The Games Workshop introduces core topics: project scoping, planning and production for Games. Design of graphics and audio assets, game play mechanics and interaction design. Use of iterative development, version control, testing and documentation. Students will develop a game for public release using a commercial game engine, creating original assets, documentation and consideration of legal and ethical requirements.

    • BPIE111 Stage 1 Computing Placement Preparation

      This module is aimed at students who may be undertaking an industrial placement in the third year of their programme. It is designed to assist students in their search for a placement and in their preparation for the placement itself.

    • ISAD156 Databases: Analysis, Design and Development

      An introduction to the analysis and design concepts that are essential for developing and implementing database systems. The module will explore design concepts and procedures, such as principles of business rules, specifying requirements, data modelling, relational data modelling and SQL

    • NET111 Computer Systems

      This module is intended to provide a basic understanding of the operation of the hardware components of computer systems, including some low-level programming. The role of a typical multi-tasking operating system is also covered, memory management, process management and the filing system as is the need for security. Virtualisation is also covered. Finally, the module covers how to manage asynchronous programs safely.

    • SEC104 Cybersecurity and Networks

      Modern computing relies on networking and robust cybersecurity. This module is an introduction to Computer Networking and IT Security principles. Key networking concepts include routing and switching at all network levels and geographical scope, as well as wireless networks. Key areas of security include the underlying concepts and threats, as well as specific issues in security design of host systems and networks

    • SOFT152 Software Engineering

      Provides an intensive introduction to Software Engineering for those studying Computer Science or related courses where programming is a core and necessary component. The module includes coverage of problem solving involving abstraction and problem decomposition. At the outset implementation uses an imperative / structured programming approach, before moving onto Object Oriented and Event-driven methodologies.

    • SOFT153 Algorithms, Data Structures and Mathematics

      Data structures and algorithms lie at the heart of Computer Science as they are the basis for the efficient solution of programming tasks. In this module, students will study core algorithms and data structures, as well as being given an introduction to algorithm analysis and basic Mathematics for Computer Science.

  • Year 2
  • In year two, you’ll develop and apply these skills in a dedicated interactive systems workshop supported by our industry speaker programme. You’ll learn about novel interface prototyping, game engine technologies, web and mobile development, 3D modelling and animation techniques. You’ll also develop skills in core games programming and AI. You’ll have the option to enhance your knowledge with additional modules in web development, software engineering and computer networks.
    Core modules
    • AINT253 Design Process

      A production based workshop exploring design principles for Game Developers. Creative process, production methods for art assets including Interface design, 3D modelling and Sound. Integration and optimisation of assets for game development for a variety of formats and platforms. The lecture series introduces practical techniques, case studies and related cultural influences to inform project work.

    • AINT254 Interactive Systems Workshop

      This module provides a series of workshops in interactive systems for game developers with a core lecture series resulting in a substantial individual student project. The workshop series will also introduce students to tools and methods used in industry, developing Professional practice. Personal enterprise and ethical issues are also covered.

    • AINT255 Artificial Intelligence for Game Development

      An overview of current issues and techniques in Artificial Intelligence (AI), focusing on their use in software game development. Students will gain an understanding of theoretical and applied game AI, as well as an appreciation of current research and practical experience in developing AI Game techniques using a contemporary high level programming language and appropriate game and / or physics engines.

    • BPIE211 Stage 2 Computing Placement Preparation

      This module is aimed at students who may be undertaking an industrial placement in the third year of their programme. It is designed build on the Level 1 module (BPIE111) and to assist students in their search for a placement and in their preparation for the placement itself.

    • PRCO203 Live Integrating Project

      The module provides students with the opportunity to engage in a team-based online/offline software development project. The project integrates the various aspects of software development encountered on the course (analysis, design, construction and project management).

    • SOFT252 Object-oriented Software Engineering with Design Patterns

      This module aims to develop object-oriented software engineering principles and practices in including encapsulation, abstraction, aggregation and inheritance. It will introduce issues such as progression from analysis to design, implementation, testing and documentation and it includes the use of design patterns (proven solutions to common problems) and software quality principles for enhanced software development.

    Optional modules
    • AINT252 Computation Theory and Artificial Intelligence

      This module provides students with an overview of a range of different paradigms for computing and computing theory and an introduction to theoretical principles and methods in artificial intelligence.

    • SOFT261 Embedded Programming and the Internet of Things

      This module aims to lift the lid of a computer and show how modern computers really work. A simple embedded microcontroller is used because such devices are simpler and feature prominently in the growing IoT sector. This includes issues relating to low level programming, multi-tasking and defensive programming techniques to mitigate against security vulnerabilities and exploits.

  • Optional placement year
  • You have the opportunity in year three to enhance your technical know how, personal and professional skills, business understanding and future employability with an optional paid year or short internship in a games related sector. We have a growing network of companies who visit the course to snap up raw talent in return for presentations, guest lectures or master classes. Our placement office will also help you make the most of this experience.
    Core modules
    • BPIE330 Computing Related Placement (Generic)

      A 48-week period of professional training spent as the third year of a sandwich course, undertaking an approved placement with a suitable company. This provides an opportunity for you to gain relevant industrial experience to consolidate the first two years of study and to prepare for the final year and employment after graduation. Please note this placement is optional but strongly recommended.

  • Final year
  • In the final year, you will experience working as a development team, establishing working processes and creating your own solutions as you work towards a release or creating a start up company. We have a track record in supporting student enterprise, generating start-ups and mentoring graduate developers. You'll also develop a substantial individual software development project, your own game, development tools, a live client project or a training or visualisation application using games technology . You’ll have the opportunity to showcase this work at national and international events. After graduating, you can carve your niche in this fast evolving sector and join our national and international alumni.
    Core modules
    • AINT354 Design for Entertainment Systems

      The module follows a small developer model facilitating company formation around an Entertainment prototype, from initial concept to product launch. Work as part of an interdisciplinary team, develop a commercial pitch and understand your position in the value chain. Make a games product, smart toy or robot system to generate a start-up company. Use online management and version control following an agile methodology.

    • PRCO304 Computing Project

      The Computing Project gives an opportunity to tackle a major computing related problem in an approved topic area relevant to the programme of study.

    Optional modules
    • AINT308 Machine Vision and Behavioural Computing

      Providing an advanced knowledge of artificial vision systems for interactive systems guidance and control, this module is underpinned by current theoretical understanding of animal vision systems.

    • AINT351 Machine Learning

      This module introduces machine learning, covering unsupervised, supervised and reinforcement learning from Bayesian, Information Theoretic and decision making perspectives. This includes theory behind a range of learning techniques and how to apply these to build representations of data in systems that make decisions and predictions.

    • AINT353 Brain-inspired Cognitive Systems

      The module develops an understanding at a systems level of how the brain performs the functions of vision, hearing and movement control, and how novel artificial cognitive systems might use brain-inspired sensory and motor mechanisms to achieve human-like levels of performance.

    • AINT355 Industry Engagement

      The module provides a contextual framework for developers seeking to release games, APPs, software products or compete in national events. Topics include creating and protecting intellectual property, product placement, revenue models and licensing, investment, social enterprise, and due diligence. The module includes industry case studies, a guest speaker program and opportunities for individual mentoring.

    • SOFT352 Client-side Web Scripting

      This module explores the production of dynamic web applications with a particular focus on web user interfaces. Key elements such as object oriented and event-based scripting, asynchronous client-server communication and distributed content representation are explored though practical production. The production of a working prototype uses dynamic web frameworks such as HTML, CSS and JavaScript/JQuery.

    • SOFT354 Parallel Computation and Distributed Systems

      The module aims to develop skills in understanding and programming parallel and distributed computer system. It will provide an introduction to different parallel architectures, programming techniques and methodologies. Practical training will focus on HPC cluster and GPGPU architectures and programming techniques.

Every undergraduate taught course has a detailed programme specification document describing the course aims, the course structure, the teaching and learning methods, the learning outcomes and the rules of assessment.

The following programme specification represents the latest course structure and may be subject to change:

BScComputingAndGamesDevelopment ProgrammeSpecification September 2017 4230

The modules shown for this course are those currently being studied by our students, or are proposed new modules. Please note that programme structures and individual modules are subject to amendment from time to time as part of the University’s curriculum enrichment programme and in line with changes in the University’s policies and requirements.

Entry requirements

UCAS tariff

116 - 120

A levels: A typical offer is 120 points from minimum of 2 A levels. Excluding general studies. GCSE English C/4 and mathematics grade B/6-5 If you have a grade C/4 in mathematics please contact admissions.

International Baccalaureate: 30 overall – English and mathematics must be included.

18 Unit BTEC National Diploma/QCF Extended Diploma: DDM.

BTEC National Diploma modules
If you hold a BTEC qualification it is vital that you provide our Admissions team with details of the exact modules you have studied as part of the BTEC. Without this information we may be unable to process your application quickly and you could experience significant delays in the progress of your application to study with us. Please explicitly state the full list of modules within your qualification at the time of application.

All Access courses: 33 credits at merit and/or distinction and to include at least 12 level 3 credits in mathematics with merit. Including a minimum of GCSE English and Mathematics grade C/4. If mathematics not included please contact the admissions team at

Other qualifications will be considered individually; please contact us for information.

For a full list of all acceptable qualifications please refer to our tariff glossary.

English language requirements

 we will accept students onto Year 2 or Year 4.  Please contact us for further information.

*Acceptable subjects:  IT, humanities, engineering, software development, IT practitioners, business, computing, science.

Fees, costs and funding

New Student 2017 2018
Home/EU £9,250 £9,250
International £12,250 £13,000
Part time (Home/EU) To be confirmed To be confirmed
Full time fees shown are per annum. Part time fees shown are per a number of credits. Please note that fees are reviewed on an annual basis. Fees and the conditions that apply to them shown in the prospectus are correct at the time of going to print. Fees shown on the web are the most up to date but are still subject to change in exceptional circumstances.

Romanian Scholarship Scheme

Romanian nationals applying for an eligible undergraduate computing course starting in Sept 2018 will be awarded one of the following scholarships if they meet the conditions below:

  • Applicants scoring 9.5 in their Romanian Baccalaureate - one scholarship offering  20 per cent off the standard fee for three years, subject to maintain a minimum 60 per cent average during each stage of the course
  • Applicants scoring 9.0 in their Romanian Baccalaureate - five scholarships offering 10 per cent off  the standard fee for three years, subject to maintain a minimum 60 per cent average during each stage of the course

These awards are only open to Romanian nationals who have applied and received an offer from Plymouth by 15 May 2018

Applicants must also satisfy the English Language requirements which are either “3 elements at B2 standard and the other two at B1 from their English score in the Romanian Baccalaureate ” or an IELTS score of 6.0.

How to apply

All applications for undergraduate courses are made through UCAS (Universities and Colleges Admissions Service). 

UCAS will ask for the information contained in the box at the top of this course page including the UCAS course code and the institution code. 

To apply for this course and for more information about submitting an application including application deadline dates, please visit the UCAS website.

Support is also available to overseas students applying to the University from our International Office via our how to apply webpage or email

Specialist Labs

Our dual boot studio is the base camp for the course - this is a proper development environment with industry-strength tools for cross-platform development. We also run our own servers and infrastructure so we keep pace with industry.

Projects from our computing and games development students

Watch a selection of student prototypes ranging from first year Kongregate releases, second year co-op prototypes and final stage projects.

Free Tablet PC and eBooks

You'll receive a tablet PC and an eBook package worth over £300 covering core first year modules. You'll have access to resources to support your modules, such as podcasts, videos, eBooks and our iTunes U content.

Receive a tablet PC to support your learning and manage your projects. Test and develop apps ready for release during your course.

Work placements

A ‘placement year’ is an excellent way to gain a competitive edge. It will set you up for when the graduation schemes launch and help you make better career decisions.

Kate Uzar gained important skills and career-defining experiences working for Nestle as a computer programmer.

Read more about Kate's journey, and how you can launch your own career


Passionate about games, dedicated to the cause, and skilled enough to back it up. He’s been working on a client-facing project from day one, is revelling in the experience, and is exceeding our expectations as a developer.
Find out more about Playerthree

Meet the course team

  • Associate Professor (Senior Lecturer)
    Programme manager, Academic Lead, Interactive Systems Studio
  • Teaching and Research Associate
    Game and VR development Interactive Systems Studio
  • Technical Specialist (Interactive Systems)
    Course labs and resources, Interactive Systems Studio
  • Teaching and Research Associate
    Game Design and Development, Interactive Systems Studio
  • Teaching and Research Associate
    3D modelling and Design, Interactive Systems Studio
  • Lecturer in Computer & Information Security
    Stage 1 tutor, Cyber Security
  • Lecturer
    Stage 2 tutor, Programming and Artificial Intelligence, Project Supervisor
  • Lecturer in Information Systems
    E Commerce, Web Applications, Project Supervisor
  • Associate Professor (Reader) in Computational Neuroscience
    Programming Structures and Algorithms, Project Supervisor
  • Associate Professor (Senior Lecturer) in Computing and Electronics
    iOS development, Embedded Systems Programming, Project Supervisor
  • Associate Professor (Senior Lecturer) in Computing
    Game Engine and Graphics Programming, Mobile Development, Project Supervisor
  • Lecturer in Software Engineering
    Advanced Scripting, Machine Learning, Project Supervisor
  • Lecturer
    Internet Psychology and Pervasive Technology, Project Supervisor
  • Lecturer in Systems Analysis Methods
    Software Analysis and Design, Senior Admissions Tutor
  • Associate Professor (Senior Lecturer)
    Final Stage Tutor, Project module coordinator

*These are the latest results from the National Student Survey. Please note that the data published on Unistats is updated annually in September.