School of Art, Design and Architecture

BA (Hons) Internet Design

Do you want to be among the world’s best web designers, coders, networked systems architects and creative thinkers? BA (Hons) Internet Design is more than just a web design course, combining creative skills with graphic design and communication theory to enable you to see the world in a new way. Our rich combination of topics gives you the knowledge and ability to design and develop internet systems, shaping our digital future.

Our lecturers and tutors are experts drawn from creative arts and technology industries, with teaching informed by the research activities of world-class research groups (i-DAT and Planetary Collegium). You’ll have the opportunity to work in industry with an optional paid placement year, acquiring a host of technical and creative skills. You will enjoy enrichment activities include overseas field trips and real-world assignment briefs.

Key features

  • Benefit from a degree designed in close collaboration with industry leaders, including Sony, IBM and Virgin Media, to ensure relevancy of technologies, skills and techniques.
  • Amazing facilities, including the IBM sponsored 'Smarter Planet' Internet of Things lab, and access to a dedicated lab space which stays open until 10pm.
  • Your assessments are 100 per cent coursework – no exams! 
  • Lecturers and tutors are experts drawn from creative arts and technology industries, with teaching informed by the research activities of world-class research groups (i-DAT and Planetary Collegium).
  • Enrichment activities include overseas field trips and real-world assignment briefs.
  • Take the opportunity to work in industry with an optional paid placement year, acquiring a host of technical and creative skills.
  • Become a ‘full stack hacker’ for websites, technologies and internet-based applications. A full stack hacker understands all aspects of development, from server administration through programming and scripting, all the way up to graphic design.
  • The course is not just limited to screen-based media but also encompasses interaction through physical, tangible and invisible interfaces.
  • Explore future technologies including the 'Internet of Things' and 'Cloud' based systems.
  • You’ll be provided with a range of electronic equipment (including an android tablet), a number of text books as well as a printing budget for hardcopy graphics work to help support your studies.
  • 81 per cent of students agreed staff were good at explaining things; 88 per cent of students were in work/study six months after finishing and 91 per cent of students in employment six months after the course were in a professional/managerial job (source: 2016 NSS and 2016 DLHE survey results available on Unistats*).

Course details

  • Year 1
  • In your first year, you’ll gain an understanding of programming, data sources, web development, graphic design, typography and digital production techniques. These technical skills are framed within economic, cultural, social and industrial contexts. You’ll also receive an introduction to coding skills and creative design strategies.
    Core modules
    • DAT405 Creative Coding

      This module provides an introduction to programming for digital artists and designers. The syllabus, topics, examples and style of teaching are designed to support interaction, graphics, video, animation, sound, embedded systems and integration with live data sources.

    • FAPY100 Stage 1 Placement Preparation

      If you’re undertaking a company placement in your third year, this module helps you find a suitable placement, and prepares you for the placement itself.

    • GCOM422 Type and Image

      This module extends graphic communication thinking and encourages exploration of both typographic and image based solutions to design problems. Issue-based content is introduced and developed. Working methodology and conceptual thinking is further developed. Awareness of graphic design as a subject is extended.

    • GCOM451 Information Design

      Students explore information design in relation to graphic communication. Students are encouraged to consider how typography, image and output might play a part in design for information. Working methodology and conceptual thinking in the context of creating design for information is developed. Contextual graphic design/communication content is researched and developed into an essay.

    • INDE401 Strategies for Internet Design

      This module introduces students to practical and creative processes. Activities foster experimentation and conceptual understanding of design processes, establishing strategies and critical conceptual skills, combined with technical production skills. Students are expected to develop an online presence through this module.

    • INDE402 Datacloud

      In this module students will be exposed to a wide variety of data sources ranging from classic databases, through web services to cloud data storage architectures. Students will gain an understanding of the relative benefits and disadvantages of each technology and develop of knowledge of how to select an appropriate technology for a particular task.

    • INDE404PP Social Network Design

      Emphasis is placed on the development of practical and creative web design skills for the production and programming of online interactive multimedia, experimenting with issues such as navigation, hyper media, narrative, representation, game and interactivity.

  • Year 2
  • In your second year, you'll begin to develop real-world scale applications. You'll experience both individual development work as well as group creativity through professional collaborations with industry. You'll be provided with a fundamental foundation for the industrial placement by building your portfolios and constructing your CV.

    Core modules
    • DAT502 Creative Industries

      This module explores the dynamic changes that are sweeping through traditional media and communications industries, brought about by the impact of new technologies. It explores, through group production projects, the practical issues underpinning the management of distributed organisations. The module includes an international field trip

    • DAT504 Advanced Web Technologies

      This module provides students with opportunities to further develop their interactive web-based media design and production skills. Emphasis is placed on a critical understanding of the context and an experimental approach to creative production. A focus is placed on developing creative skills and strategies to deliver professional quality projects.

    • DAT505 Advanced Creative Coding

      This module addresses advanced topics in programming for digital artists. This includes coverage of different development paradigms, advanced algorithms and essential APIs for effective creative software development. The module engages students on how code is used in a 'generative' or creative fashion - such as a-life and artificial intelligence.

    • FAPY200 Stage 2 Placement Preparation

      Building on the Level 1 module (FAPY100), this module continues to support you with the search for your placement and preparation for the placement itself.

    • GCOM541 Communicating Information

      This module extends and develops students understanding of design for information. A complex information design problem involving different graphic systems or languages is addressed. Aesthetic understanding of design for information as well as conceptual communication skill is developed.

    • INDE501 Net Experience

      This module provides students with an introduction to contemporary design processes from conception through development, to realisation. Supported by a critical examination of cultural artefacts, the module demands students synthesise a design practice with an understanding of historical, human-centred, environmental and educational principles.

    • INDE502 Net Architecture

      In this module students will be exposed to a wide variety of network architectures ranging from client-server, through web services to P2P and internet of things architectures. Students will gain an understanding of the relative benefits and disadvantages of each technology and develop of knowledge of how to select an appropriate technology for a particular task. Important issues of architectural level security will also be addressed.

  • Year 3
  • Though optional, it is strongly recommended you take a placement year as it will provide you with a broader range of skills to appreciate your final year in the context of real world development. Many employers take on a placement student with the option of recruiting them when they graduate. Typically, you could earn around £15,000–£20,000 depending on the location and type of work.

    Core modules
    • FAPY604 Digital Art and Technology/Internet Design Placement

      An extend period of professional training (at least the duration of both teaching semesters - 36 weeks) spent as the third year of a sandwich programme undertaking an approved placement with a suitable company (either a paid placement or unpaid internship). This provides an opportunity for the student to gain relevant industrial experience to consolidate the first two stages of study and to prepare for the final stage and employment after graduation.

  • Final year
  • In your final year, you'll bring together the various threads introduced in previous years. A number of specialised taught modules lead through to large scale group and individual projects in response to complex open briefs. You'll also be provided with the opportunity to customise your degree to a specific area of interest through a major element of the final year project.  

    Core modules
    • INDE601 Netscapes

    • INDE612 BA Final Project

    Optional modules
    • DAT601 Realtime

      This module develops audio and visual production skills with a specific application to the manifestation of information drawn from a variety of sources, disciplines and media. Students will develop techniques for rendering visual and acoustic representations across a range of resolutions through animation, illustration, dynamic data, and immersive dome environments.

    • DAT602 Everyware

      Through practical project work the module explores the evolution of the Internet of Things, the emergence of Pervasive Media and the application of Physical Computing. Projects are framed within a critical exploration of space as a cultural, social and technological phenomenon and models of architecture, communities and personal identity.

    • DAT604 Venture Culture

      This module introduces students to the concepts of entrepreneurship through the practical exploration of individual, collaborative and organisational creative enterprise. Operating as a pragmatic vehicle for generating new ventures within the creative industries, the formation of prototype companies enables students to rehearse the commercialisation of their practice.

    • MEDI605 Interactive Television

      This module invites students to consider some of the issues raised by the challenge offered by interactive television environments. Students will engage with critical theory relating to these environments and engage in related integrated practical experiments that test some of the salient points. A substantive evaluation will be also be required.

Every undergraduate taught course has a detailed programme specification document describing the course aims, the course structure, the teaching and learning methods, the learning outcomes and the rules of assessment.

The following programme specification represents the latest course structure and may be subject to change:

BA BSc Hons Internet Design Programme Specification 2017 18 4940

The modules shown for this course are those currently being studied by our students, or are proposed new modules. Please note that programme structures and individual modules are subject to amendment from time to time as part of the University’s curriculum enrichment programme and in line with changes in the University’s policies and requirements.

Entry requirements

UCAS tariff

112

Interview
Applicants must attend an interview. We would like to see examples of your work if you have them (e.g. paper-based, web-based, video, physical objects etc)

A level 
A minimum of 2 A levels, General Studies accepted.

BTEC National Diploma/QCF Extended Diploma
DMM 

BTEC National Diploma modules
If you hold a BTEC qualification it is vital that you provide our Admissions team with details of the exact modules you have studied as part of the BTEC. Without this information we may be unable to process your application quickly and you could experience significant delays in the progress of your application to study with us. Please explicitly state the full list of modules within your qualification at the time of application.

International Baccalaureate
28 overall 

Access to Higher Education at level 3 Pass access with 33 Credits at Merit/or Distinction

If overseas and not studying English within IB, must have IELTS 6.0 overall with 5.5 in all other elements.

GCSE
Mathematics and English Language grade C / 4.

English language requirements

For a full list of all acceptable qualifications please refer to our tariff glossary.

Fees, costs and funding

New Student 2017 2018
Home/EU £9,250 £9,250
International £12,250 £13,000
Part time (Home/EU) To be confirmed To be confirmed
Part time (International) To be confirmed To be confirmed
Full time fees shown are per annum. Part time fees shown are per a number of credits. Fees are correct at the time of publication and may be subject to change.

How to apply

All applications for undergraduate courses are made through UCAS (Universities and Colleges Admissions Service). 

UCAS will ask for the information contained in the box at the top of this course page including the UCAS course code and the institution code. 

To apply for this course and for more information about submitting an application including application deadline dates, please visit the UCAS website.

Support is also available to overseas students applying to the University from our International Office via our how to apply webpage or email international-admissions@plymouth.ac.uk.



  • . Degree designed in collaboration with industry leaders
  • A Lecturers and tutors drawn from creative arts and technology industries
  • > Teaching informed by world-class research groups (i-DAT and Planetary Collegium)
  • C Amazing facilities such as the IBM sponsored 'Smarter Planet' Internet of Things
  • ' Access to a dedicated lab space
  • < Overseas field trips and real-world assignment briefs

Study internet design

We will prepare you for an ever-changing world, where technologies evolve but smart thinking is always in demand.

Breaking down barriers between disciplines, you can take this course as either a BSc or a BA.

Learn more about internet design

Elixel

Without the teaching at Plymouth University, Elixel just wouldn’t exist. Not only do they strive to teach new and emerging technologies, they encourage students to be entrepreneurial and think big.

People

*The results of the National Student Survey (NSS) and the Destination of Leavers from Higher Education survey (DLHE) are made available to prospective students and their advisors through the Unistats website.